Rank - Victoria 3 Wiki (2024)

This article has been verified for the current version (1.6) of the game.

Rank represents how prestigious and influential a country is in the world. What rank a country has – whether a great power or an unrecognized power – is determined primarily by two factors: prestige and recognition.

Contents

  • 1 Country ranks
    • 1.1 Rank benefits
  • 2 Prestige
    • 2.1 Prestige sources
  • 3 Recognition
  • 4 References

Country ranks[edit | edit source]

There are seven ranks that a country can obtain, and a special eighth rank that only applies to (non-playable) decentralized nations. In order of ranking, these are:

1.Great power: These are the most powerful and glorious of nations and often have a global reach, getting involved in far-off conflicts. The most obvious example of a great power is Great Britain.
2.Major power: These are regional powerhouses that often decide the course of conflicts in their home regions and may have a limited global presence. An example of a major power is the kingdom of the Netherlands.
3.Unrecognized major power: These are unrecognized powers that are powerful and prestigious enough to throw their weight on a regional stage, try to resist the demands of the recognized powers and to be a potential candidate for recognition. An example of an unrecognized major power is the Qing Empire.
4.Minor power: These are regional powers that may be important for determining how a local conflict in their home region turns out but are generally irrelevant on the world stage. An example of a minor power is Mexico.
5.Unrecognized regional power: These are unrecognized powers that are powerful enough to influence their weaker neighbors and, possibly, resist stronger powers. An example of an unrecognized regional power is Sokoto.
6.Insignificant power: These are nations that generally do not even have the ability to influence the outcome of local conflicts and can be safely ignored by anyone other than other insignificant powers in their immediate vicinity. An example of an insignificant power is the free city of Krakow.
7.Unrecognized power: These are unrecognized powers that generally lack the power to go up against anyone other than the weakest of recognized powers, and will often find themselves at the mercy of great and major powers and having to play them against each other to survive. An example of an unrecognized power is the kingdom of Nepal.

The order of the rankings is important for certain mechanics, such as subjects, who typically must be a lower rank than their suzerain. Similarly, treaty ports are active only if the owner's rank is greater than the adjacent market owner's rank.

Rank benefits[edit | edit source]

The higher a country's rank the better the below benefits are:

  • The more influence capacity it generates (allowing for a greater freedom in conducting diplomacy and signing diplomatic pacts)
  • The more declared interests it can support (declared interests are also gained from Naval Bases)
  • The more maneuvers it has in diplomatic plays.

Rank also plays a key role in many other systems such as subjects, infamy, diplomatic actions and more.

RankInterest rate Tech spreadInfamyInfamy for attacker Diplomatic pact costMigration AttractionPrestige threshold
Great power10001006−50%+20%+20%+100%+25%5× global average OR
within 75% of highest
Major power750753−25%+10%+10%+50%+10%2.5× global average OR
within 50% of highest
Unrecognized major power750752+50%−15%+50%−30%
Minor power6006010.6× global average OR
within 15% of highest
Unrecognized regional power600601+75%−20%+40%−40%−25%−25%
Insignificant power50050+25%−10%−10%−25%
Unrecognized power50050+100%−25%+30%−50%−50%−50%

Prestige[edit | edit source]

Prestige represents the sum total of a country's economic, military, and social influence on the world. All countries are ordered by prestige, and in order to become a certain rank, a country must meet the prestige threshold for that rank, which is determined by how it compares either to the global average or percentage-wise to the most prestigious country.

This means two things:

  1. The number of great powers, major powers, and so on is not fixed to a specific number.
  2. The requirements to maintain and increase a country's rank change over the course of the game.

A country might start as a great power with high prestige due to its starting circ*mstances, but then begin falling behind other countries due to economic and military stagnation, eventually being reduced to a major power even though its actual prestige number never went down.

When a country reaches enough prestige to increase its rank, it immediately becomes the higher rank. Conversely, if a country's prestige drops below 90% of the required threshold, it is given one year to raise its prestige before dropping its rank.

Prestige sources[edit | edit source]

Country TierPrestige
Hegemony50
Empire25
Kingdom15
Grand Principality10
Principality5
City-State0
Power projection
Army0.03
Navy0.1
Subject army0.0005
Subject navy0.01
Per £1M GDP
Own3
Subject1.5

There are several sources of prestige, some fixed to a certain amount, some scaling by another metric.

  • A country's tier provides a small amount of prestige. This is inherent to a specific nation and can only be increased by forming a new, higher tier nation.
  • Military power, both army and navy, increases prestige. The larger and more advanced a military, the more prestige is gained.
  • The total GDP (and thus indirectly level of industrialization) of a country gives it prestige.
  • Subjects contribute prestige to their overlord based on their own military and economic might. These contributions are reduced compared to the amount generated for the country itself.
  • Being a global leader (first, second, or third) in the production of goods gives a country prestige, with some goods being more prestigious than others.
  • The major canals and most other monuments grant prestige.
  • Certain events, such as expeditions to discover the South Pole or the source of Nile
  • A number of society technologies provide a multiplier to prestige

Recognition[edit | edit source]

Recognition represents whether the reigning (mostly European) great powers see the country as a potential equal on the world stage.

Countries start the game as either unrecognized or recognized, and unrecognized countries have to force recognition in order to fully climb the rank ladder. Unrecognized major powers can start a diplomatic play against any great power to force recognition.

Normally, a country cannot lose recognition. However, the Ottoman Empire can lose their initial recognized status if they fail the Sick Man of Europe journal entry. Additionally, if a country gains recognition, then ceases to exist for any reason and is later released or reformed, the newly reconstituted country does not regain its previous recognition.

References[edit | edit source]

  • To update page content, see reference files in folder /Victoria 3/game/common/country_ranks:
    • To update rank modifiers, see reference file 00_country_ranks.txt.
  • To update prestige source values, see reference file /Victoria 3/game/common/defines/00_defines.txt

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