Cryopod | Soul Trap |
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No configuration options | Highly configurable with 194+ options to make it suitable for PvE and PvP |
Does NOT retain:
Custom folders Custom paint Buffs Sheep wool Light pet charge Follow distance Target range Victim Item Collection Harvest Resource Enabled mating Allow AI special attacks Turret mode Ignore whistle Cuddle type
| Does retain:
Custom folders Custom paint Buffs Sheep wool Light pet charge Follow distance Target range Victim Item Collection Harvest Resource Enabled mating (if enabled) Allow AI special attacks Turret mode Ignore whistle (if enabled) Cuddle type (if enabled)
|
Server transfer puts female mating on cooldown | Continues dynamic mating countdowns in storage with transfers |
Server transfer completely removes all passive XP until cryo'd again | Continues dynamic passive XP accumulation with transfers |
Does NOT have class persistence (breaks modded dinos when their mod is removed) | Has class persistence (does not break modded dinos when their mod is removed) |
Light pets lose charge | Retains charge and dynamically recharges in storage (dino's actual rates) |
ONLY stores dino saddles | Stores saddles, helmets, weapons, and costumes |
Cryo'd dino stats are static and have no passive regeneration | Regenerates passive health, stamina, and torpor recovery (dino's actual rates) |
Decays in 30 days or requires maintenance | Does NOT decay and requires NO maintenance |
Does NOT function during Scorched Earth storms | Functions during Scorched Earth Storms |
Can be thrown near, and into, enemy bases (windows, etc.) | Checks for enemy structures in range to prevent releasing |
Does NOT allow easy cycling of stored dinos | Has various keybinds to make releasing multiple dinos easy |
Poops on release (can be exploited for owl pellets, etc.) | Prevents pooping on release to prevent exploitation |
ONLY displays stats | Displays color regions, stats, imprint, stored item info, mating time, and more |
Unable to search for cryopods by description info or by area | Has features to allow searching by description and/or area |
Unable to cryo unclaimed dinos | Not only allows trapping unclaimed dinos, but also auto claims them |
Unable to cryo corpses for revival | If enabled, allows trapping corpses to be able to revive dinos |
Unable to cryo titans and a few other dinos | You can trap anything and everything |
Unable to transfer imprinting | Allows imprint transfers |
Unable to transfer personal ownership (makes dinos useless in some scenarios) | Transfers ownership completely so that you don't get bugged out |
Destroys saddle structures on cryo without warning | Prevents trapping dinos with saddle structures to prevent mobile base destruction |
Aborts gestation progress without warning AND puts mating timers on cooldown | Has a confirmation window and does NOT put mating timers on cooldown |
No recovery if cryopod is lost (dropped, misplaced, etc.) | Uses a Recovery.sav where Admins can recover souls that get lost |
Pegomastax and other dinos can steal cryopods | Prevents all dinos from being able to steal stored dino souls |
Does NOT scale spatial check to the baby's size | Does scale spatial check to the baby's size |
Does NOT scale visual effects to the baby's size | Does scale visual effects to the baby's size |
Does NOT scale release location to the baby's size (can never release on the ground) | Does scale release location to the baby's size (allows releasing on the ground) |
Does NOT scale release distance to the dino's size (get stuck inside of Magmasaur, etc.) | Does scale release distance to the dino's size (NO getting stuck inside of Magmasaur, etc.) |
Does not fix that annoying suffocation icon bug for dinos that can't suffocate | Does scale fix the annoying suffocation icon bug for dinos that can't suffocate |
Can dupe dinos if blueprinted by mods. | Can NOT dupe dinos if blueprinted by mods. |
Inventory bag only drops if ground is found within a 10 foundation range. | Inventory bag ALWAYS drops, regardless of ground detection. |
In water, inventory bag drops on sea floor (or not at all if no ground is found). In water, inventory bag drops where the dino was (makes it easier to collect). |
Does NOT check for water when releasing babies that uniquely require water from the adults (Toads, Euryps, etc) | Does check for water when releasing babies that uniquely require water. |
Bugs out icon visuals, weapon animations, and weapon visuals when slot capped. Check it out on Twitch[www.twitch.tv] | Prevents use when slot capped to prevent bugs. |
Stored items can circumvent WC ini item clamps. | If enabled, calculates WC ini item clamps for stored items on release. |
Visuals (DNA symbol) does NOT work right in single player. | Visuals do work properly in any environment. |
Can cause level 1 bugs on release if the dino gets remapped to a different version with a different status component. | Does NOT cause level 1 bugs on release if the dino gets remapped to a different version with a different status component. |
Can cause inventory slots to disappear if the dino has class confusing same name inventory components (Classic Flyers Wyverns, etc). | Does NOT cause inventory slots to disappear if the dino has class confusing same name inventory components (Classic Flyers Wyverns, etc). |
Forces fish health to scale to a 1.0x size. | Retains proper fish health scale true to it's actual size. |
Can cause single player to crash[gyazo.com] when storing some items. | Does NOT cause single player to crash when storing some items. |
Turrets target the projectile, causing exploits on multiple failed release. | Turrets do NOT target the projectile, meaning no turret exploits for multiple failed release. |